Heroes Power Levels Organization Solo Hero League Full-Time Team Legion Non-Teams Origins Family Community Elements Powers Passive Abilities Wild Advantages and Disadvantages Racial Templates High Attributes Skills Spells Technology Attributes and Skill Defaults Strength and Super-Strength Under the Hood: The Cost of Super-Strength Advantages, Disadvantages, and Skills Advantages Itching Modular Abilities and Modifiers New Advantages Perks Disadvantages New Disadvantages Quirks Modifiers New Limitations Meta-Traits Skills Power Modifiers Skills and Super-Strength Wildcard Skills Techniques New Powers Animal Function Elasticity Phasing Plant Function Speed Templates Wildcard Powers Sleight of Hand Magic Enchanted Items as Signature Gear Acrobat Archetype Biomorph Blaster Brick Dreadnought Improviser Kinetic Man Plus Mesmerist Metamorph Nightstalker Phantom Renaissance Man Rubberman Shaper Sifu Speedster Supermage Superspy Techno Weatherworker Attack Abilities Motivations Dual Identities Your Own Worst Enemy 3. but Not Super Heroes Crossover Campaigns Genre Modes Breaking the World 2. Larger than Life Sources and Inspirations Masked Avengers Superhumans Prodigies of Science Lost Races Extraterrestrials History of the Genre The Originals The Golden Age The Silver Age The Comics Code Darker Colors New Media Retro Style The Formula Mission Code Secret Identity Code Name Costume Powers and Abilities Origin Alternative Naming Styles The Mask Variants Other Settings Darker Heroes The Achilles' Heel Limited Powers Single-Source Powers Heroes without Personae Supers.
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